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NightWatchman Enterprise 7.3

The WakeUp Packets screen

The WakeUp Packets screen

WakeUp Packets enables 1E Agent configuration (regardless whether the system is in Multi-Agent or dedicated Agent mode). When a wake up request is sent, agent configuration parameters is also broadcast to the 1E Agents ensuring that they function according to WakeUp Server and not by settings made during the 1E Agent installation.

Settings

Notes

Magic Packet Sending Port:

The UDP port used to send wake up broadcasts.

Magic Packet Delay:

Delay in milliseconds between sending magic packets.

Repeat Count:

Number of times to repeat sending magic packets. The maximum repeat count allowed is 3.

Note

If you suspect your network is prone to dropping datagram packets, try setting different values for Repeat Count and Repeat Delay.

Repeat Delay:

Delay in seconds before resending a repeated magic packet.

Note

If you suspect your network is prone to dropping datagram packets, try setting different values for Repeat Count and Repeat Delay.

Wakeup Result Delay:

Configures the time, in seconds, for the Primary Agent to wait and see if it has woken a machine. It waits for the WakeUp Agent to announce it has just woke, or tries an ICMP ping. The delay should be set to how long it normally takes for computers to start up. You can override this setting on the WakeUp Agent using its installer property WURESULTDELAY .

Enable Wake-on-LAN (Magic) Packets

Sets the use of a standard Wake-On-LAN packet to power on a system from sleep state (selected by default). You should test your systems to determine which packet type is needed.

Enable Unsuspend Packets

Sets the use of a directed packet (required by some newer systems) to wake those systems from standby or suspend state (selected by default). You should test your systems to determine which packet type is needed.